EuroGamer was first to share new details that emerged from the private GT5 presentation Yamauchi hosted at E3 on Wednesday, and now we’ve got even more information from MotorTrend, Kotaku, IGN, and GameSpot. Now, in addition to the new details I’ve already covered, here’s what we know:
•Polyphony Digital is working on reducing load times and is still tweaking graphics ahead of the November release date.
-> 로딩 타임 개선, 11월전까지 그래픽 개선작업
•The game has nearly filled all of the space available on Blu-Ray disc.
-> BD용량 꽉채움;; 대략 50기가란 소리??
•You’ll have the option to synchronize the game’s time of day with the track’s current local time.
-> 트랙의 로컬타임과 시간 싱크 기능
•The crowds will be dynamic, so there will be more tents, cars, and motorhomes at longer races.
-> 다이나믹한 관중 변화
•Yamauchi admits his team may have “actually gone too far in modeling some of this detail” and suggested it might be “more suited to the next generation of PlayStation.”
-> 지금도 너무나 디테일이 좋아서 다음세대까지도 사용할듯
•Both high and low-beam headlights will be included, so you can flash slower cars as you’re about to pass them (how awesome will this be during the 24 hour races!?!). All lights will illuminate dirt, smoke, or other debris in the air.
-> 하이빔과 로우빔 (나름 대박), 느린차 똥침 놓기, 더트와 스모크 등등에 대한 빛의 반응
•NASCAR insisted that all of their series’ cars be playable on all circuits in the game.
-> 나스카트랙외에서도 나스카 주행 가능
•It was previously mentioned that only 9 NASCAR cars will be included, but this was incorrect. There are simply 9 cars in the E3 2010 demo, but “many more” are coming.
-> E3 공개된 나스카만 9종류, 본편엔 보다 많이 수록될 예정
•With the exception of profanity, all of the Nurburgring’s graffiti has been re-created, just as it is in real life. According to Kotaku, they will attempt to keep the graffiti up-to-date before the game is shipped.
-> 게임 발매직전까지 뉘르의 그래피티 업데이트 작업
•Players will be able to maintain an online profile to share and watch friend’s progress and statistics.
-> 온라인 쉐어 기능, 일반적인,
•All cars (including standard models) will accumulate dirt and will have functional horns.
-> 먼지와 혼킹
•All cars will have functioning reverse lights.
-> 모든차 빽등 점등!
•More information will be revealed at Gamescom in Germany on August 18-22.
-> 8/18~22 게임스컴에서 더많은 피쳐 공개 예정
•More Formula 1 teams will bring their cars to the game, in addition to Ferrari.
-> ferrari 이외 포뮬러카 등장 예정
•“While racing the 24 hours of Nurburgring, you can smell people’s barbecues — we couldn’t recreate that.” — Kazunori Yamauchi
-> 농담.
Unfortunately, despite all of these details, there is still much confusion regarding the status of interior views on the 800+ “standard” car models in the game. Kotaku provides the most optimistic description:
The developers have created fully modeled interiors for the Premium cars, as well as doing detailed modeling for the car’s undercarriage and even the exhaust pipes! The Standard cars apparently won’t have the exact interior modeling. For example, an Enzo’s interior will look like the real deal, but your typical Mustang’s will look like exactly like Mustang’s.
-> 인테리어가 다소 실제와 다를수 있다는? 엔초는 진짜 엔초와 머플러 파이프 디테일까지도 표현된 반면에, 머스탱은은 걍 일반적인 머스탱의 디테일수준이라고 하는듯,
-> 간단하게 걍 좀 떨어지는 디테일정도로 이해하면 될듯, (콕핏뷰는 당연히 지원되고, 그외 엔진룸, 실내 뒷자석, 머플러 이그져스트 팁, 등등의 퀄리티에대해 언급하는듯,