레이싱 시뮬에 대한 최신 정보를 이곳에서!
Queen's lyrics aren't just for blaring out at karaoke parties;
they're also used to improve the world. Did you know that an evening in
Lucky Voice belting out "I want to ride my bicycle" inspired Boris
Johnson's plan for London's cycling scheme? Well, now Bohemian
Rhapsody's "is this the real life? Is this just fantasy?" has inspired a
new type of racing game - Forza Horizon. A game that blends the
realistic physics engine of the Forza 4 with real roads. Which is, as we
found out this week, a very good thing.
Forza Motorsport on the Xbox 360 is famed for its James May levels of deep detail. Much like PS3 competitor Gran Turismo,
the handling dynamics, photographic car detail and pitch-perfect sound
offers the ultimate escapism for car nerds. But there was always that
tingling desire to take Forza's cars on the open road, which has never
been possible. While going through Hammerhead, forwards, sideways and
backwards (sometimes at the same time) in Forza 4 is a lot of fun, we've
never been able to demonstrate digital Stigness on the real roads.
Well, now you can. Based in Colorado, the premise behind Forza Horizon is
the complete freedom to go wherever the hell you want, and for the
first time in Forza's history, this now includes off-road. And unlike
some other open-world racing games, you can take any car off-road. So if you've ever wondered what a Pagani Zonda R handles like on the rough stuff, this is for you.
The
game is centred around a central festival, handily called ‘Horizon
Festival'. Think of it as Glastonbury meets Top Gear Live: lots of
music, lots of cars and lots of explosions (but less body painting,
dreadlocks or Richard Hammond).
You're a new guy on the scene,
who rocks up and needs to race your way to the top. This basically
entails completing challenges and races to work your way up the leader
board to become the best driver at the festival.
That's if you
want to. If you're the kind of person who's lays in bed bored on a
Wednesday night and just goes for a drive - you can do exactly that. But
instead of your Citroen Saxo, you can cruise around the vistas and
canyons of Colorado in a Koenigsegg Agera. There are miles and miles of
roads to explore, through both day and night, and you're actively
encouraged and rewarded for doing drifts, burnouts and speeding - things
that don't happen in said Saxo.
It's not just the physics
engine that has been transferred from Forza Motorsport - the damage
rendering has been improved and put in, too. So if you're anything like
the resident Top Gear gamers, and get bored of having to do challenges
so go on a smashing rampage, you'll enjoy t-boning the Nissan LEAF's
that circulate the American map.
One of the biggest draws of
Forza was the vast and diverse car list. Horizon is set to have a fairly
extensive list (we couldn't get confirmed numbers), and it will be
tailored to suit the vibe of the Horizon Festival. That means no LMP1
cars, but plenty of amazing road cars. We played with BMW 2002 Turbos,
Lamborghini Aventadors, Bugatti Veyrons, Ferrari 458 Spiders, and many
more.
And because we're driving Gods, we dived straight into the
difficulty settings and turned off all assists. It makes it harder, but
to get the most out of Forza's physics you want them gone. And even
though the techies at Turn 10 told us that the physics system is exactly the
same, the cars didn't quite seem to have identical characteristics to
those in Forza Motorsport. Slightly less weight to the cars,
front-wheel-drive cars seemed to have a more arcadey style of grip, and
in rear-wheel-drive, there didn't seem to the same weight transfer
through the controller as Forza 4. Still masses of fun, but not quite as
challenging to hold a slide.
But that's not quite the point of
Horizon. Where tracks are all about precision, late braking and
consistency, Horizon more about out-and-out fun. Things like speed
traps, drift challenges and races against P1 Mustangs: a rewarding break
from the tedious confines of reality, and exactly what games like this
are about.
Because of its pick-upability, Horizon opens car
culture and realistic driving dynamics to a whole new section of the
gaming market. Is it real life? Or just fantasy? Well, it's actually a
bit of both, and immensely fun for it. We played the hell out of Test
Drive Unlimited 2, and this is definitively better.
You can pick up a copy and feed it to your Xbox360 on the 26th October.
본문 中
우리는 모든 어시스트를 끄고 드라이브 해봤어. 어시스트를 끄는건 꽤 어려워 하지만
포르자 물리모델을 제대로 사용할려면 이렇게 해야 되.
그리고 턴텐놈들은 지들 물리모델이 호라이즌과 포르자4가 똑같다고 말했지만.
포르자 4와는 좀 다르게 느껴진다고. 포르자4에 비해 차량 중량감이 조금 가볍게 느껴지고. 전륜구동차량은 조금
아케이드 스러운 그립감이 있고. 후륜구동 차량은 하중이동의 느낌이 포르자4와 조금 다른거 같다.
대중적인 재미가 있어. 슬라이드를 잡아내는것도 비교적 쉬운거 같다.
근데 이건 호라이즌이 지향하는바가 아냐. 트렉에서 한계까지 몰아붙이는 브레이킹같은걸 하는게 아니라고
야외에서 신나게 달리는게 목표라고. 스피드 트랩같은거나 드리프트 챌린지. 같은거
이건 고객층이 넓어진다고(접근성이높다) , 호라이즌은 리얼 드라이빙 게임 시장에 새로운 장르가 될거 같아. 리얼라이프? 아니면 판타지???
내가 보기엔 두~다. 이건 존나 재밌어. 그리고 그 족같은 테스트드라이브 2보다 낫다고 장담하지.
루리웹 알리한-알-하산 님 글 퍼왔어요~
출처
http://www.topgear.com/uk/photos/Reviewed-Forza-Horizon-2012-09-21
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